In Part I of this article we examined how member feedback and PokerSnowie's learning algorithm was able to identify several sources of recurring weakness and address these, resulting in a major update to the core AI brain. Here are more examples of the recent improvements.
Inside PokerSnowie's brain reveals the work of the Snowie AI Team. It explores first hand how the brain of PokerSnowie evolves and learns advanced strategic concepts, on its own.
PokerSnowie's ultimate aim is to produce the perfectly balanced game, find the ultimate un-exploitable equilibrium for all No Limit Hold'em configurations. Join us on this fascinating journey, which is just starting, into the future of poker.
Today PokerSnowie is pleased to announce that a significant update to the core AI has been released, taking PokerSnowie's No Limit Hold’em ability to the next level. In this article PokerSnowie reveals how the AI has improved in several specific areas, gaining much more experience and resulting in more consistent advice across many different scenarios.
In this PokerSnowie Video Quiz, Sharp explores the continuation bet in heads-up matches. Following some general concepts, he presents a deep analysis on how to play with draws. In particular, Sharp analyses when to bet and when to check, in order to balance ranges.
This PokerSnowie Video Quiz includes several examples, including one where Hero opened Q3 of clubs on the button and the big blind defended. The flop presented Ac9C2d and Villain checked.
Should Hero bet to semi-bluff or rather check to take a free card?
What would you do?
Recently a new version of PokerSnowie was released. Not only the name and the logo have changed but now PokerSnowie is ranking hand strength in a different way. In its previous versions, PokerSnowie was assessing a bet to be a bluff, or for value. If it was correct mathematically, it was sometimes confusing.
This article explores how to construct a betting range that is well balanced between value hands and bluffs, and shows how PokerSnowie compares to the theory.
The optimal bluffing frequency is easy to calculate on one street. Suppose two opponents are on the river, hero can have the nuts or be bluffing, and villain has a bluff catcher.